Friday, 26 October 2012

Texturing update

Just an update on the texturing of the exterior. At the moment I'm currently just trying to get the tone right so most of the textures are just procedurally textured using pre-sets in the hyper shade, exclusively using lambert and blinn shades. The only objects in the shot so far that have been textured with files are the bin and of course the ground plane. Next step is to finished the town off with this current method and then begin to create tiffs (images) for the areas tat look as if the need a little more information.
Also i edited the light a little in the following shots so that the textures can be seen a little better.